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1. <3 tri army(and some of tri navy) - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: fukier sory to sea yeah go! just remember you cant rr your friends in RL... that is unless you have applied to medic school.... Have fun in all your future endevors ya lets be happy he isn¦t a officer soldier one "...
- by Leyla Peace - at 2008.12.02 23:38:00
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2. New Blog: EVE TV & Fanfest - in EVE Information Portal [original thread]
Originally by: CCP Charlie A week or two is us being safe without getting people's hopes up . We'll be working as fast as we can so hopefully it should only be a matter of days. As some have spotted no we won't be broadcasting live, whil...
- by Leyla Peace - at 2008.10.29 12:21:00
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3. New Blog: EVE TV & Fanfest - in EVE Information Portal [original thread]
Originally by: Leyla Peace Edited by: Leyla Peace on 28/10/2008 16:22:09 I don¦t see the word "live" anywere After using the search function in Firefox I did find the word "live" Question is if they mean live as in "we will be s...
- by Leyla Peace - at 2008.10.28 19:42:00
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4. New Blog: EVE TV & Fanfest - in EVE Information Portal [original thread]
Edited by: Leyla Peace on 28/10/2008 16:22:09 I don¦t see the word "live" anywere
- by Leyla Peace - at 2008.10.28 16:22:00
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5. does ccp care about its customers? - in EVE General Discussion [original thread]
Maybe they should limit petitions to 2 per character/year without caring if the petiotion went true or not. that way before people petiotion they would do 2 things 1, Think was this a real loss due to issues or am i a whining *****? 2, Ad some th...
- by Leyla Peace - at 2008.04.15 05:52:00
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6. does ccp care about its customers? - in EVE General Discussion [original thread]
I for one always wonder why the people who complain that they are never getting reimbursed always seem to be able to complain about a large number of petitions that didn¦t go true. Seems to me that the gm¦s are busy with a few hundred people that ...
- by Leyla Peace - at 2008.04.15 05:35:00
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7. 3.6 Million Dollar per year isk seller fingered... its CCP! - in EVE General Discussion [original thread]
Hmm some fast math say that if your numbers are correct almoste 18k 30 day gametime cards are sold each month (or atleast equal game time). Thats a large part of the player base. Also remember its not like one player can look at this and say "hey...
- by Leyla Peace - at 2008.04.09 00:50:00
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8. BWF - in Corporation, Alliance and Organization Discussions [original thread]
At 54.69% Efficiency from the Tri killboard i¦d say it was a pretty even fight because tri¦s habit of using good equipment and because the damn vultures in the area got to loot the field. But even fight and Tri gets the "big balls" award for bri...
- by Leyla Peace - at 2008.02.08 10:55:00
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9. Eve on a RAM Disk? - in EVE General Discussion [original thread]
this pretty expensive, and not yet available but damn i want it
- by Leyla Peace - at 2008.01.28 12:45:00
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10. 13% in lowsec, and 9% in 0.0?? - in EVE General Discussion [original thread]
k reread it and noticed that the part about what ships they were flying is also from the snapshot. note: 151,054 of a total of 433,747 ships how often do you log of in your pod/ a rookie ship? well probably happens often, but in this case it¦s mor...
- by Leyla Peace - at 2007.11.13 08:11:00
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11. 13% in lowsec, and 9% in 0.0?? - in EVE General Discussion [original thread]
wrong char.. one of those alts i never use but thats parked in empire
- by Leyla Peace - at 2007.11.13 07:34:00
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12. Research agents - in Player Features and Ideas Discussion [original thread]
how hard it should be should reflect the bpo. isn¦t that hard to say that it requires x bilions will take x weaks and requires rare rat drop that can only be found in 10/10 complexes. Personaly i hope that if some kind of system like this is imple...
- by Leyla Peace - at 2006.06.02 19:24:00
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13. Research agents - in Player Features and Ideas Discussion [original thread]
With Tech 3 around A corner and Tech 2 whiners still around I want to give my 0,02 isk to the solution. The problem The lottery system gives away tech 2 BPO at random all you need is luck, no work required If u win a Tech 2 blueprint you will...
- by Leyla Peace - at 2006.06.02 17:42:00
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14. Tux is going to "fix" carriers - in Ships and Modules [original thread]
link The problem is still the focus fire. How to nerf that in a good way. No one likes flying around for hours and then gett killed after a 5 seconds of fighting becaus you are called primary first. Personaly i¦m in for the deffens fields eith...
- by Leyla Peace - at 2006.05.27 18:29:00
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15. fleet battle dampening field - in Ships and Modules [original thread]
An example of how this would work You focus fire on an enemy ship with a fleet of 20 ships inside the generated field while the enemy is outside the field. LetÆs say all of your ships do 1000 on one wholly (not correct but for the sake of simplic...
- by Leyla Peace - at 2006.05.12 14:26:00
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16. fleet battle dampening field - in Ships and Modules [original thread]
yea this probably belongs in the Features and Ideas forum. Posted there before but didnÆt get any attention. So I guess there is a flaw in the idea that every one can se except me. So IÆm posting it here were it might get more input flaming), so I...
- by Leyla Peace - at 2006.05.12 14:25:00
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17. Support Ships (Update) - in Player Features and Ideas Discussion [original thread]
check this topic for an idea i made that will give suport ships a role i battles. And make them last longer and nerfing concentrate fire.
- by Leyla Peace - at 2006.05.08 09:56:00
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18. Idea for damage reduction in large fleet battles - in Player Features and Ideas Discussion [original thread]
come on any comments good ide, bad idea any comment¦s or else i will wait a weak or two and post in the ships and modules topic just to be anoying.
- by Leyla Peace - at 2006.05.08 07:45:00
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19. Idea for damage reduction in large fleet battles - in Player Features and Ideas Discussion [original thread]
The thought was for damage within 5s so if we have a Raven with 460 sig radius it could handle 4600 damage in the 5s cycle so if u fire a wholey the damage would be first reduced by 50% for the field and when you reach 4600 damage agains the ship ...
- by Leyla Peace - at 2006.05.07 17:45:00
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20. Idea for damage reduction in large fleet battles - in Player Features and Ideas Discussion [original thread]
Was thinking a litle about the problem about dieing to fast in large fleet battles and about a few ideas i read. And came upp with my own. Super capital damage dampening field (and a smaler capital damage dampening field) (gang modules btw) Supe...
- by Leyla Peace - at 2006.05.07 17:11:00
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